@startuml
sprite $celluloid [48x48/16] {
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}


!define DEV_CELLULOID(_alias) ENTITY(rectangle,black,celluloid,_alias,DEV CELLULOID)
!define DEV_CELLULOID(_alias, _label) ENTITY(rectangle,black,celluloid,_label, _alias,DEV CELLULOID)
!define DEV_CELLULOID(_alias, _label, _shape) ENTITY(_shape,black,celluloid,_label, _alias,DEV CELLULOID)
!define DEV_CELLULOID(_alias, _label, _shape, _color) ENTITY(_shape,_color,celluloid,_label, _alias,DEV CELLULOID)
skinparam folderBackgroundColor<<DEV CELLULOID>> White
@enduml